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Uber brick wall (Shoddy)

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shaymin69
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Tyrant Tyranitar
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Post by Tyrant Tyranitar Tue Oct 12, 2010 6:52 pm

My second Ubers team that I came up with for some fun, I do like playing it but I want to sharpen it, as it has potential
At a glance- (I can't get images)


Darkrai, Mewtwo, Lugia, Blissey, Infernape, and Garchomp*



Darkrai-He's the one at bat-my starting off simple to say.
Darkrai@Modest with Choice Scarf
EVs: 52 HP / 252 SpA / 204 Spe
Moves:
~ Dark Pulse
~ Ice Beam
~ Thunder
~ Focus Blast

Mewtwo-Ahhh yes the original War God of Pokemon he is part of the core of the team. He has all the right defense capibilities I want for the setup later on. And after he's done setting up one can choose either to suicide and help kill the Pokemon or Taunt away your foe into another one.
Mewtwo@Jolly nature with Soft Clay
EVs: 252 HP / 4 SpD / 252 Spe
Moves:
~ Taunt
~ Reflect
~ Light Screen
~ Selfdestruct

Lugia-The Guardian of the sea is here-and he plays as the second part of the trio that make up this teams core. He's also a Dual Wall Just like Mewtwo only with a bit more offensive capability
Lugia@Timid nature with Leftovers
EVs: 252 HP / 64 Def / 192 Spe
Moves:
~ Roost
~ Reflect
~ Ice Beam
~ Light Screen

Blissey-Ahh! The fat sack of pink we all know and hate and/or love. She acts as my special wall since almost every Pokemon in the Ubers tier gets laughed by her and gets walled too. She helps me Paralyze and after I can either, depending on the threat, continue a slow painful death, heal excess damage to Blissey or use her Cleric power to heal the rest of the teams status problems.
Blissey@Bold with Leftovers and Natural Cure.
EVs: 252 HP / 252 Def / 4 Spe
Moves:
~ Aromatherapy
~ Softboiled
~ Seismic Toss
~ Thunder Wave

Infernape-He is one of the two Pokemon that I use for offensive capibilities. He can be considered part of the core but Garchomp is really preffered. He's a brute and he's fast and with both walls guarding him he can stay in for an extra turn if need be or can swap out for Lugia or Mewtwo to put walls back up if they come down with U-Turn.
Infernape@Naive with Life Orb
EVs: 252 Atk / 44 SpA / 212 Spe
Moves:
~ Close Combat
~ Fire Blast
~ U-turn
~ Stone Edge

Garchomp-He's the star of the show and the last of my three core Pokemon. With walls up simply Sub and Swords Dance for one or two turns or keep Swords Dancing till happyness occurs and go all out with either EQ or Outrage and wipe.
Garchomp@Jolly with Salac Berry
EVs: 252 Atk / 4 Def / 252 Spe
Moves:
~ Swords Dance
~ Substitute
~ Outrage
~ Earthquake
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Post by Magical Tue Oct 12, 2010 6:55 pm

I have to say this team is pretty nice! I espically like Blissey for a wall.
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Post by Tyrant Tyranitar Tue Oct 12, 2010 6:58 pm

Thanks Magical, the point of the team is to set up walls for a helping setup for Garchomp, or just plain wall. I do however want to try a replacement for Infernape as I put him in just to add offense instead of just having to rely on Garchomp to kill anything.
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Post by Magical Tue Oct 12, 2010 6:59 pm

Try adding Salamence with Fire Blast.
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Post by shaymin69 Tue Oct 12, 2010 7:00 pm

You probably want LightClay on Mewto because it prolongs the effect of screens. I wouldn't suggest having 2 screeners. You definitely need some entry hazards. Other than that, excellent.
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Post by Tyrant Tyranitar Tue Oct 12, 2010 7:02 pm

Hmm I'll probably post my one of my OU teams in awhile, thanks for the constructive criticism so far, feel free to add anymore
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Post by Hyperbeem Tue Oct 12, 2010 8:56 pm

This team is very good against other stall teams and heavy offense, but RP Groudon poses a threat. I suggest either swapping out Blissey or Lugia for a bulky Mixed Giratina-O which can take out Groudon. If you decide to swich Blissey I would add a bit of SDef to Lugia. Also, a Dual Screen Deoxys lead may free up some spots on Mewtwo for sweeping, or allow a switch from Light Screen to Whirlwind for pseudo-hazing. Entry Hazards would definately benefit your team, especially going some KOs to Garchomp. Scarf Palkia is a minor threat when screens are down but Lugia should be able to take care of mixed sets. Nice team!
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Post by saber Thu Oct 14, 2010 4:42 pm

I suggest putting whilrwind somewhere on lugia as then you can eliminate some of the threats such as rock-polish groudon by phazing him away. Also i recommend lucario instead of infernape, as hie weaknesses are covered and also you are lacking in strong priority. He also resists ice which the rest of your team has trouble with.
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Post by Hyperbeem Fri Oct 15, 2010 11:08 am

Actually I have to agree with Infernape because it is a very useful wallbreaker in ubers. Switching light screen to whirlwind is a must if you switch leads.
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Post by 123wert50 Fri Oct 15, 2010 1:56 pm

It's a decent party for the DS games. But I've never played Shoddy.
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Post by Tyrant Tyranitar Fri Oct 15, 2010 5:52 pm

Shoddy Pokemon are the same as the DS game Pokemon only you choose your natures, EVs, and Pokemon on Shoddy
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Post by 123wert50 Fri Oct 15, 2010 6:03 pm

Cool. I've started to plat Shoddy now.
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Post by Hyperbeem Fri Oct 15, 2010 6:08 pm

Good luck and have fun battling gyms!
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Post by Calze6 Thu Nov 04, 2010 4:59 am

Lead darkrai needs trick and dark void with a 252/252/4 EV spread as DV can instantly cripple a poke and trickcan also cripple as well as giving darkrai freedom.

Remove mew for a dragon resist as your team otherwise can struggle to take these powerful DM and outrages.

You also have a huge kyogre weakness so I recommend a scarf palkia or latias to counter it.

Also, make blissey the wishbliss set as it can support your team well.
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