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OU Team

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OU Team Empty OU Team

Post by liamoking Sun Jul 18, 2010 4:42 pm


Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Stone Edge
- Toxic / Earthquake
- Taunt

Standard Aerodactyl. Why? Because it deos everything my team needs, let me elaborate:
-First, it stops the enemy team from setting Stealth Rocks down. Something that both my Zapdos and Salamence benefit of.
-It sets up it's own SR which comes really handy for me as my team forces a lot of switches.
-It lures in Scizor and to a lesser extent Forretress (As forry is less used nowadays) like a meal served in silver plate for Magnezone.

Am switching inbetween Toxic and Earthquake all the time.
Toxic can screw up Hippowdon and Swampert whereas Earthquake comes handy when am facing opponent DDtars which is pretty much it.



Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 44 Atk/252 Spd/212 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion

Uses of Magnezone:
Traps and KOes Scizor.
Traps and Koes Lucario after it has used Close Combat or if it's on low hp.
Traps and KOes Earthquake-less Bronzong.
This is pretty much what Magnezone does for me and this is why it is also irreplaceable on the team.

Can switch in on various of things thanks to its cool typing while forcing switch outs or catching Pokemon off guard and killing them. (See: Gengar)
Explosion is there in cases i need a fast explosion while it can be also used in order to clear out Blissey late game (After Magnezone has done his job killing all of the opponent steels) allowing Zapdos to go rampant.



Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 204 HP/52 Atk/252 Def
Careful nature (+SDef, -SAtk)
- Curse
- Return
- Rest
- Fire Punch / Crunch

The team is centered around Snorlax.
Am mostly taking out everything that could prove to be a problem to a late game Curselax sweep in the forms of Magnezone trapping steels and Metagross Pursuiting Ghosts including many other things.

Return over Body Slam as it allows me to win the Curse vs DD wars.
Fire Punch hits both Ghosts and Steels hard although since am taking out the Steels with Magnezone, Earthquake doesn't seem like a bad option at first but my team is not Rotom-H friendly at all.
I've tried Crunch but then i ended up having to switch out Snorlax because of Lucarios's that haven't entered the battle earlier in order to trap them with Magnezone.

Evs Explanation:
Careful Nature because it gives me more Evs to use on other stats.
512 HP is a leftovers number.
Maximun Defense because Snorlax is taking mostly Physical hits in D/P (see: Outrage, Waterfall from Gyarados, Close Combats after a Curse boost or two).
Rest in Attack as they give Snorlax more of a Punch.



Dragonite (M) @ Choice Scarf
Ability: Inner Focus
EVs: 252 Atk/252 Spd/4 SAtk
Adamant nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- ExtremeSpeed

What can i say. My stand in replacement for Scarf Mence



Metagross @ Lum Berry
Ability: Clear Body
EVs: 208 HP/76 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Explosion
- Pursuit

Switches in on Gengar's Shadow ball/Focus Blast and Pursuits away as it switches out. Should it stay in and try it's luck i would Bullet Punch next to finish it. Gengar been out of the game is pretty vital to my team as Gengar can ruin my Snorlax's fun late game as Fire Punch does not immediately OHKO and Focus Blast can 2hko in return as well.

Metagross is a really useful Pokemon for this team as not only it gives me a priority attack in the form of Bullet Punch and an indirect attacking move in the forms of pursuit, it also provides good Rock resistance and a backup counter to opponent DDtars that cause me some trouble.
Earthquake has proven to be a really useful team as it has caught a lot of Heatran's off guard.
Explosion is great. Not much needs to be said about it.



Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Roost
- Roar

My fighting resist should my opponent have a fighting type other than Lucario.

Roar is a great move on Zapdos as not only it phazes away stat boosters and things that try to get a substitute on my switch out, it also abuses Stealth Rock. I've found roar to be proven godsend in cases i was forced to stall games with just it and Snorlax.
HP Ice isn't needed on Zapdos ever since Garchomp moved to ubers so i've decided to use Heat Wave as Fire moves are great on defensive walls nowadays.
Snorlax + Zapdos is a great combo on it's own as Zapdos resists the fighting attacks directed to Snorlax and Snorlax can switch in on Ice/Electric/Fire moves directed to Zappy.


Last edited by liamoking on Tue Jul 27, 2010 1:45 pm; edited 1 time in total (Reason for editing : Wrong Pokemon)
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OU Team Empty Re: OU Team

Post by Eureka7 Tue Jul 20, 2010 11:08 am

ok yur team is preety well balanced anybody would be scared to batttle them!!!
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OU Team Empty Re: OU Team

Post by RSLfan Wed Jul 21, 2010 2:13 am

It isn't an ou team anymore mence got shipped off to uber Sad
other than that it looks pretty good other than switching magnezone in on lucario if he close combats on the switch ur screwed because it's supuer effective
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OU Team Empty Re: OU Team

Post by kash Mon Jul 26, 2010 11:53 pm

I suggest extremespeed Dragonite instead of Salamence (since it's uber now).

Also it seems like Zapdos would work better with something like a rain dance team, not that great with a Curselax (although it can turn to be better in some instances). However, it still works great with the team but it's not the best late game sweeper you could have. Something like mixed Infernape or sub-agility Empoleon could have a harsh effect on your team.

Also I noticed your team is most hurt by Fake-Out Ambipom (however it is extremely predictable, yet it would still throw your team off, what could you do if you face a lead like that?).

Overall it's still an excellent team and covers most OU standard teams, looks like something I'd use with a few tweaks.
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OU Team Empty Re: OU Team

Post by liamoking Tue Jul 27, 2010 1:52 pm

Luckily for me i don't see to many Ambipom leads but when i do Zapdos takes care of the non return ones and Metagross takes care of the others.
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OU Team Empty Re: OU Team

Post by OmegaForte Thu Jul 29, 2010 8:24 pm

I think it's a good team but Scizor is probably going to be less used.

Magnezone should run the subrise set. Also Dragonite doesn't need Extremespeed with a scarf on.
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OU Team Empty Re: OU Team

Post by liamoking Mon Aug 02, 2010 9:21 am

Sorry for taking so long to reply.(i was away)

I was thinking of switching Scarf with Band but then I won't be able to out speed Scarf Tran and that could cause so problems.
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